Wednesday, April 11, 2012

Getting PC Kinect to Recognize the Basics

Unlike the Xbox 360 Kinect, the PC version is not plug-and-play and it requires some coding to get started. Fortunately our team member Karen is capable of handling the coding requirements. She has a background in software development and has used C and C++, but never C#, so she borrowed some sample code to start out...


To get started on the PC Kinect development, Karen watched videos and downloaded the sample code from here:  http://channel9.msdn.com/Series/KinectQuickstart

She also found a project online that has implemented gesture detection here:
http://kinecttoolbox.codeplex.com


Swipes and circular gestures are shown in one of the sample programs, and we intend to use swipes in our interface. Karen was able to import their project as a dependency in Visual Studio. She started from an existing Visual Studio project from the Kinect Quick Start series, and has been adding gesture detection to that project. Once we integrate our graphics and make them react to various gestures, we should have an adequate working prototype. So far we have the player detection with basic gesture recognition, images below show graphical elements to represent the recognition of participants and input data.



Tonight we had a look at a prototype created by a local business and we are now considering moving our project over to Adobe AIR. Due to time restrictions and the end of the semester approaching we will be deciding on the development platform tomorrow night, stay tuned...

No comments:

Post a Comment