Oh yeah, by the way, before we even touch any gaming there's a little calibration process...
A few days prior to purchasing my Kinect for Xbox I played at a friend’s house, he happened to have a rather large gaming room and it worked great. I did enough research and measuring prior to shopping that I knew my room was probably too small. Fortunately, for those of us with less than 8’ of empty space in front of the television, a company called Nyko makes a small room adapter called the Zoom. Looking at reviews online it’s easy to see a split verdict, users either love this accessory or they consider it borderline junk. Part of the issue with the Nyko Zoom adapter is that is distorts the image the Kinect is receiving. It’s like a wide-angle lens that clips onto the Kinect, and putting it on requires a full calibration for it to work properly, also to be noted is that because of the image distortion the optimal height for the Kinect is lower. With the Zoom adapter on and the Kinect above my TV I was getting sporadic error messages, during calibration the Kinect was unable to see the floor, and my knees were sometimes confused with my feet. It was especially frustrating because during daylight hours it seemed to work fine, but when I lost the natural light spilling in from my windows the sensor would constantly lose sight of my extremities as I feverishly flailed my arms trying to be seen. To say the least it was frustrating, I was fighting with the sensor 90% of the time and gaming only about 10%. Documentation packaged with the Nyko Zoom is sparse and I'm under the impression many of the negative reviews are a result of users being unaware of the need to re-calibrate or from a general lack of understanding what the Zoom device is actually doing to the sensor image.
Note the slight fisheye distortion on the body tracking window in the images below, this is what the Zoom adapter does, and without it my room is simply too small to run through the calibration process, my only chance for playing Kinect in my apartment depended on getting this adapter to work properly.
Below: Xbox360 Kinect calibration | basic instruction screen
Below: Xbox360 Kinect calibration | distance and angle adjustment
Below: My particular room size, television type, furniture arrangement, and the use of a small-room adapter influenced the best placement of the sensor. Reliability in detection is paramount for an enjoyable experience, characteristics of the individual environment influence placement selection, in small spaces a user must get creative and in some cases abandon the manufacturer recommendations. (click to enlarge)
I recently made a call to Microsoft Xbox customer service to ask about something related to my Kinect purchase, while I had them on the phone I asked about people calling in with Kinect and problems with their rooms. The service representative told me it’s a very common call and the gaming environment is usually an issue for people, this is mainly things like the room size, lighting, and sensor height. I told her about my winding journey with Kinect for Xbox360, use of the Nyko adapter, room lighting experiments, furniture placement, and my eventual reliable solution with the Kinect to the left of the television. I speculate that most consumers would have thrown in the towel, boxed up, and returned the device after the first series of failed calibrations or sporadic device behavior. From the research I’ve done it seems there’s a significant gap between the environmental characteristics where most gamers dwell and the space and lighting required by Kinect, they seem to reside on opposite ends of the spectrum. In general Kinect wants things bright and open, and many gamers dwell in cramped quarters with low lighting. However, this is not about lounging around in the dark and eating pizza rolls; it’s about getting up and having some fun, doing something new, and maybe even burning a few calories through gaming!
Below: various Xbox360 Kinect images
Once it's configured and calibrated properly the Xbox360 Kinect effectively delivers real innovation to gaming and it's a joy to use the technology. Understanding exactly what the small room adapter was doing and having a stubborn determination paid off, in the end I’m glad that it’s finally working and it seems reliable. Some of the most valuable insights came from observing a friend struggle to navigate various menus on different games, which of course is a requirement before starting the actual play session.
This was a rather long post but it's been a while and there was a lot to cover. In summary, calibration was frustrating, gaming was fun, and we learned a lot about using Kinect. Next blog update we will cover some of our prototype UI flow documentation.
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